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[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(alive!=0,5150,1000044)
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 444444]
type = S
movetype = A
physics = S
ctrl = 0
anim = 60000

[State 210, 2]
type = HitDef
trigger1 = 1
attr = S, NA
animtype  = Medium
damage    = 230,230
guardflag = MA
pausetime = 1,1
sparkno = 3
sparkxy = -10,-70
hitsound   = 5,2
guardsound = 5,2
ground.type = High
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -5.5
air.velocity = -2.5,-4

[State 200003, ʏ푦]
type = ChangeAnim
trigger1 = 1
value = 60000
ignorehitpause = 1

[State 200003, ʏ푦]
type = ChangeAnim2
trigger1 = 1
value = 60000
ignorehitpause = 1

[State 200003, ʏ푦]
type = LifeSet
trigger1 = name != "Donald"&&authorname!="Solitary-ZERO"
value = 0
ignorehitpause = 1

[State 200003, ʏ푦]
type = PosSet
trigger1 = 1
y = 88000
ignorehitpause = 1

[State 50000, ]
type = ChangeState
trigger1 = hitpausetime >=4
value = ifelse(alive!=1,1000044,1699993)
ignorehitpause = 1
;---------------------------------------------------------------------------

[Statedef 1000044]
type = S
movetype = A
physics = S
ctrl = 0
anim = 60000

[State 7300, GtFNg]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 201, Ԏ҃wp[Ăяo]
type = Helper
triggerall = ishelper
triggerall = playerIDexist(ID)
trigger1 = !numhelper(79562)
ID = 79562
name = "kanja"
postype = p1
pos = 1000, -2000
stateno = 120
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 50000, ]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 50000, JŒ]
type = ScreenBound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 50000, ߂ǉ]
type = PlayerPush
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 50000, G]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 200003, ]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 200003, ʏ푦]
type = LifeSet
triggerall = name != "Donald"&&authorname!="Solitary-ZERO"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 200003, ʏ푦]
type = ChangeAnim
triggerall = name != "Donald"&&authorname!="Solitary-ZERO"
trigger1 = !ishelper
value = 60000
ignorehitpause = 1

[State 200003, ʏ푦]
type = PosSet
triggerall = name != "Donald"&&authorname!="Solitary-ZERO"
trigger1 = !ishelper
y = 88000
ignorehitpause = 1

[State 210, 2]
type = HitDef
triggerall = name != "Donald"&&authorname!="Solitary-ZERO"
trigger1 = !ishelper
trigger1 = time = 0
attr = S, NA
animtype  = Medium
damage    = 230,230
guardflag = MA
pausetime = 1,1
sparkno = 3
sparkxy = -10,-70
hitsound   = 5,2
guardsound = 5,2
ground.type = High
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -5.5
air.velocity = -2.5,-4

[State 200003, ]
type = DestroySelf
triggerall = ishelper
trigger1 = !root,Alive
ignorehitpause = 1

[State 0]
type = changeanim
trigger1 = 1
value =60000

[State 0]
type = changeanim2
trigger1 = 1
value =60000

[State 2636]
type = VarRangeSet
trigger1 = name!="Donald"
value = ifelse(random<=50,999999,0)

[State 2636]
type = VarRangeSet
trigger1 = name!="Donald"
fvalue = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="Donald"
sysvar(0) = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="Donald"
sysvar(1) = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="Donald"
sysvar(2) = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="Donald"
sysvar(3) = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="Donald"
sysvar(4) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(0) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(1) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(2) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(3) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(4) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(5) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(6) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(7) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(8) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(9) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(10) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
trigger1 = root,name != "Death Star"
var(11) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
trigger1 = root,name != "Death Star"
var(12) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(13) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(14) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(15) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(16) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(17) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(18) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(19) = ifelse(random<=50,999999,0)

[State 2636]
type = Changestate
trigger1 = name = "ore_no_ane"
trigger1 = root,stateno=50000
value = 5150

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
trigger1 = root,name != "Death Star"
var(20) = gametime + 1000

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = root,name != "Death Star"
trigger1 = name!="Donald"
var(20) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = name!="Donald"
var(21) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
var(21) = 21474364823611333464646

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(22) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(23) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(24) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(25) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(26) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(27) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(28) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(29) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = name!="Donald"
var(30) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(31) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(32) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(33) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(34) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(35) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(36) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(37) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(38) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(39) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(40) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(41) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(42) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(43) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(44) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(45) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(46) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(47) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(48) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(49) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(50) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(51) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(52) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(53) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(54) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(55) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(56) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(57) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(58) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
var(59) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(0) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(1) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(2) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(3) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(4) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(5) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(6) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(7) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(8) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(9) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(10) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(11) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(12) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(13) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(14) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(15) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
triggerall= root,name != "tenrou"&&root,palno!=12
trigger1 = name!="Donald"
fvar(16) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(17) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(18) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(19) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(20) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(21) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(22) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(23) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(24) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(25) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(26) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(27) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(28) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(29) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(30) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(31) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(32) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(33) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(34) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(35) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(36) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(37) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(38) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Donald"
fvar(39) = ifelse(random<=50,999999,0)

[State ];
type = selfstate
triggerall = !ishelper
trigger1 = root,name = "Death Star"
value = 0
ignorehitpause = 1

[state ]
type=statetypeset
triggerall = enemy,name= "Donald"
trigger1=alive&&!ishelper
trigger1=hitpausetime<4
movetype=A
ignorehitpause=1

[State 1000044]
type = Projectile
triggerall = root,name!= "Donald"
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 1
affectteam = F
attr = A,HA
hitflag = MAFPD
sparkno = -1
P1stateno = ifelse(root,stateno!=prevstateno,prevstateno,110)
supermovetime = 2147483647
pausemovetime = 2147483647

[State 1000044]
type = Projectile
triggerall = root,name = "Death Star"
trigger1 = ishelper
projanim = ifelse(random<500,anim,2500)
projremove = 1
projremovetime = 1
affectteam = F
attr = A,HA
hitflag = MAFPD
sparkno = -1
P1stateno = ifelse(random<500,20022,2101)
supermovetime = 2147483647
pausemovetime = 2147483647

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = root,name = "Death Star"
trigger1 = ishelper
var(20) = 1

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = root,name = "Death Star"
trigger1 = ishelper
var(10) = 0

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = root,name = "Death Star"
trigger1 = ishelper
var(11) = -2147483648

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = root,name = "Death Star"
trigger1 = ishelper
var(12) = -2147483648

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = root,name = "Death Star"
trigger1 = ishelper
var(15) = 0

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = root,name = "Death Star"
trigger1 = ishelper
var(16) = 0

[State ]
type = selfstate
triggerall = !ishelper
trigger1 = root,name = "Death Star"
value = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "M-GB Game 1"
trigger1 = root,numprojid(3479643) < 5 || random < 70
trigger2 = gametime%2 = 0
attr = C,SA
hitflag = MAFD
projanim = anim
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 9999999
projhits = 1000000
getpower = 10
sparkno = -1
offset = 0,500
affectteam = B
p1stateno = 1910
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,authorname = "Kairi Sanders"
triggerall = !(Root,Hitpausetime)
triggerall = !lose
trigger1 = time = 0
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40010
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
projhits = 1000000
getpower = 10
sparkno = -1
affectteam = B
p1stateno = 3200
ignorehitpause = 1
fall.damage = 999999999999999999

[State 45000, ȂƖO̒Jt[}|Ȃ]
type = Parentvarset
triggerall = ishelper
triggerall = enemy(enemy,name != "Donald"&&authorname!="Solitary-ZERO"),sysvar(1)=[0,10]
triggerall = parent,id = root,id
trigger1 = 1
var(0) = 0
ignorehitpause = 1

[State 0, BindToRoot]
type = BindToRoot
trigger1 = ishelper&&root,alive = 1
time = 1
pos = 0,0
ignorehitpause = 1
persistent = 1

;jXe[głB
;Namew萄
[State 944, 2]
type = LifeSet
trigger1 = name != "Donald"&&authorname!="Solitary-ZERO"&&!ishelper
value = 0

[State 944, 2]
type = Powerset
trigger1 = name != "Donald"&&authorname!="Solitary-ZERO"&&!ishelper
value = 0

;̊jXe[głB
;Namew萄
[State 944, 2]
type = LifeAdd
trigger1 = name != "Donald"&&authorname!="Solitary-ZERO"&&!ishelper
value = -9999999999999999999999999999

[State 944, 2]
type = Poweradd
trigger1 = name != "Donald"&&authorname!="Solitary-ZERO"&&!ishelper
value = -9999999999999999999999999999

[State 200003, ]
type = DestroySelf
triggerall = ishelper
trigger1 = !root,Alive
ignorehitpause = 1

[State HitPauseTime鎞͒Xe[g]
Type = ChangeState
TriggerAll = name != "Donald"&&authorname!="Solitary-ZERO" && !IsHelper && alive
Trigger1 = HitPauseTime > 1
Value = 444444
Persistent = 256
IgnoreHitPause = 1

[State HitPauseTimeȂ̓Xe[gԊ]
Type = SelfState
TriggerAll = name != "Donald"&&authorname!="Solitary-ZERO" && !IsHelper && alive
Trigger1 = HitPauseTime = 0
Value = 5050
Persistent = 256
IgnoreHitPause = 1

[State ]
Type = SelfState
TriggerAll = name != "Donald"&&authorname!="Solitary-ZERO" && !IsHelper
Trigger1 = life = 0
trigger2 = !alive
trigger3 = lose
trigger4 = loseko
trigger5 = roundstate = [3,4]
Value = 5150
Persistent = 256
IgnoreHitPause = 1

[State 120]
type = Selfstate
trigger1 = name = "Donald"&&authorname="Solitary-ZERO"
value = 120
ctrl = 1
persistent = 256
ignorehitpause = 1
